std::shuffle_order_engine<Engine,K>::shuffle_order_engine
From cppreference.com
< cpp | numeric | random | shuffle order engine
shuffle_order_engine(); |
(1) | (since C++11) |
explicit shuffle_order_engine( result_type s ); |
(2) | (since C++11) |
template< class SeedSeq > explicit shuffle_order_engine( SeedSeq& seq ); |
(3) | (since C++11) |
explicit shuffle_order_engine( const Engine& e ); |
(4) | (since C++11) |
explicit shuffle_order_engine( Engine&& e ); |
(5) | (since C++11) |
Constructs new pseudo-random engine adaptor.
1) Default constructor. The underlying engine is also default-constructed.
2) Constructs the underlying engine with s.
3) Constructs the underlying engine with seed sequence seq.
This overload participates in overload resolution only if
Sseq
satisfies the requirements of SeedSequence.4) Constructs the underlying engine with a copy of e.
5) Move-constructs the underlying engine with e. e holds unspecified, but valid state afterwards.
Parameters
s | - | integer value to construct the underlying engine with |
seq | - | seed sequence to construct the underlying engine with |
e | - | pseudo-random number engine to initialize with |
Exceptions
Example
Defect reports
The following behavior-changing defect reports were applied retroactively to previously published C++ standards.
DR | Applied to | Behavior as published | Correct behavior |
---|---|---|---|
LWG 2181 | C++11 | overload (3) would not throw even if the seq.generate call throws
|
propagates the exception |