cannonfield.h Example File
tutorial/t13/cannonfield.h
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    ** This file is part of the documentation of the Qt Toolkit.
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    #ifndef CANNONFIELD_H
    #define CANNONFIELD_H
    #include <QWidget>
    class QTimer;
    class CannonField : public QWidget
    {
        Q_OBJECT
    public:
        CannonField(QWidget *parent = 0);
        int angle() const { return currentAngle; }
        int force() const { return currentForce; }
        bool gameOver() const { return gameEnded; }
        bool isShooting() const;
    public slots:
        void setAngle(int angle);
        void setForce(int force);
        void shoot();
        void newTarget();
        void setGameOver();
        void restartGame();
    private slots:
        void moveShot();
    signals:
        void hit();
        void missed();
        void angleChanged(int newAngle);
        void forceChanged(int newForce);
        void canShoot(bool can);
    protected:
        void paintEvent(QPaintEvent *event);
    private:
        void paintShot(QPainter &painter);
        void paintTarget(QPainter &painter);
        void paintCannon(QPainter &painter);
        QRect cannonRect() const;
        QRect shotRect() const;
        QRect targetRect() const;
        int currentAngle;
        int currentForce;
        int timerCount;
        QTimer *autoShootTimer;
        float shootAngle;
        float shootForce;
        QPoint target;
        bool gameEnded;
    };
    #endif